Capturing and Reshaping Sound

in Real-Time


Music - an art form whose medium is sound and silence organized in time. In this project, I wanted to deal with music and sound in a new refreshing way, as something tangible that can not only be heard, but also seen and touched. 


Within the world of sound, I chose to focus on Electronic Music, where I identified a huge need for Interactive Design. Basically, it means to design not only the product itself, but also the entire experience of the user with it. The main purpose is to allow the user a much more easy, convenient and intuitive interaction with the product.


With ReSound I created a new, tangible and more holistic experience with music. This is a product for electronic music production, which uses a tangible representation to sound and to the user interaction with it.


ReSound contains two elements: the first, the ‘Sound-Ball’ is mobile, 'sound unit' that can be used as a sampler. It allows the user to take it with him anywhere in order to sample any sound he would like from his surroundings. Each ‘Sound-Ball’ enables recording, storing, and replaying of a single sound.


The second element is an immobile station, which can be placed in the user’s home or recording studio. The station wirelessly connects with the user’s computer and has a dual use. It allows the user to deploy the sampled sound straight to the track he is currently working on. Afterward, the station acts as a mouse or a joystick, to enable an intuitive, quick and live reshaping of the sampled sound, inside the track.

From the Press:

The project was recently presented at an exhibition dedicated to the "Future of Sound" in China at the prestigious TDW — Tianjin International Design Week 2018


A variety of 'Sound-Ball' colors for a variety of sampled sounds

A press for a quick deployment of the sampled sound into the track

ReSound station - immobile, wirelessly connects with the user’s computer

ReSound station - immobile, wirelessly connects with the user’s computer

The ‘Sound-Ball’ enables recording, storing, and replaying of a single sound

The station acts as a mouse or a joystick to enable an intuitive, quick and live reshaping of the sampled sound

The 'Sound-Ball' acts as a mobile sampler, allows the user to take it with him anywhere


Playing with Notes


An Interactive Playing for Kids


Playing with Notes is a unique and innovative musical instrument, which allows kids to physically interact with the world of music.

It offers a new way for musical interaction, following the ‘Interactive Design’ trend of the past few years. Playing with Notes creates a simple tangible interaction, by combining a physical game with a music software to enables a quick and fun creation of melodies.

The kid is playing with tangible objects, which represent bars, musical-instruments, scales and notes, while the computer interprets his game to  produce live music accordingly. 


Playing with Notes offers different notes (from Do to Ci differ by color), a variety of musical instrument and beat-sets, tracks and pitch elevators for higher scales.


Playing with Notes was developed during a course of “Tangible Interfaces”, which focus on interactions between the physical, tangible world (people, objects) and the virtual world (computers).

This is a joint project with the Department of Software Engineering.

Playing with Notes was exposed and tried by thousands of children in shows all across Israel. We have received many positive feedbacks from both children and their parents.

List of Shows:​​


BoomBox Play (BBP)


An Interactive Boombox Player

for the Beach

BoomBox Play was developed during a course of interactive interfaces. The motivation was creating a music player, which encourages social interaction (for social experience between people), just like the nostalgic Boombox.

The BBP is designed to be used in the beach. It has a dual use as a music player and as a ball. As long as the players are throwing and passing the ball from one to the other, the music  continues playing, dictating the rhythm and atmosphere of the game. As the  game continues, the music’s beat goes up, making the players go faster and faster.

BoomBox play was developed and designed in a collaboration with industrial designer Rotem Perets at Shenkar's Media-Lab.


A Window for Windows

Closing your computer-windows has never been so fun, intuitive and easy

Just close the mini wooden-window and magically a window on your computer will be closed as well.

A real wooden-window is connected with an Arduino to the computer, thus creating a connection between the real and virtual windows.

In this project we used the well-known metaphor of Microsoft ‘Windows’ combining the mechanical and digital worlds, to create a new refreshing TUI (Tangible User Interface).


One physical, tangible action enables a virtual, intangible computer command.

The ‘Sound-Ball’ enables recording, storing, and replaying of a single sound